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Nov 24, 2024
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Fitchburg State University 2014-15 Undergraduate Catalog [ARCHIVED CATALOG]
Game Design, B.S.
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Return to: Undergraduate Day Programs
Chairperson
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Randy Howe |
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Professor
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Assistant Professor
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Jeffrey Warmouth |
Jon Amakowa |
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Samuel Tobin |
Objectives for the Program in Communications Media
The Major in Game Design presents an opportunity for students to develop skills related to the planning and design of the interactive experience of gameplay. Students will explore game design and development, art and visual design, computer programming, 3D modeling & animation, level design, creative writing, and game studies. Other program classes and topics include: serious games, mobile platforms, history of games, and aesthetics.
This program of study will prepare students for careers in the game design industry. The major will extend beyond the classroom to include professional and co-curricular opportunities in the form of internships, practicums, and serious games partnerships with clients. Game design blends a professional education with liberal arts & sciences within its curriculum by drawing on and preparing students to succeed in three aspects across a diverse range of course offerings, including Computer Science, Art, and English.
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Requirements for the Major in Game Design
Required LAS Courses
All Majors in Game Design must complete the following Liberal Arts & Sciences requirements: Game Design Core Requirements
All Majors in Game Design must complete the following core requirements: Elective Courses
All Majors must complete EIGHT electives, with at least one elective from each category (A, B, C, D): A. Interactive Media & Game Design Electives
B. Art & Design Electives
C. Programming & Logic Electives
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Return to: Undergraduate Day Programs
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