Nov 23, 2024  
Fitchburg State University 2019-2020 Undergraduate Catalog 
    
Fitchburg State University 2019-2020 Undergraduate Catalog [ARCHIVED CATALOG]

Game Design, B.S.


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Chairperson

   
Mary Baker    
Professor
Associate Professor
Assistant Professor
Jeffrey Warmouth Jon Amakawa Les Nelken
  Samuel Tobin Britton Snyder
     
     

 

Objectives for the Program in Game Design

The Major in Game Design presents an opportunity for students to develop skills related to the planning and design of games and interactive media.  Students will explore game design and development, art and visual design, computer programming, 3D modeling & animation, level design, creative writing, and game studies.  Other program classes and topics include: serious games, mobile platforms, history of games, and aesthetics.

This program of study will prepare students for careers in the game design industry and related fields.  Opportunities beyond the classroom include study abroad programs, professional capstone projects, game partnerships with clients, and internships.  Game design blends a professional education with liberal arts & sciences within its curriculum by drawing on and preparing students to succeed in a diverse range of course offerings, including Computer Science, Art, and English Studies.

 

Requirements for the Major in Game Design


Required LAS Courses


All Majors in Game Design must complete the following Liberal Arts & Sciences requirements:

Game Design Core Requirements (24 cr.)


All Majors in Game Design must complete the following core requirements:

Specialization Electives (12 cr.)


All majors in Game Design must take at least one course from each of the following Specialization areas.

Electives (12 cr.)


In consultation with their advisor, students select four courses from the Specialization Electives above, from the list below, or from GAME, COMM, TETA, or THEA.

Professional Capstone Requirement (12 cr.) (Choose One)


The professional capstone requirement may be fulfilled by Game Studio or Internship; both are full-time, semester-long pre-professional experiences. Qualification for Game Studio / Internship includes the development and defense of a professional portfolio before a faculty committee, so students should begin early in their academic careers to prepare and maintain a strong portfolio of their work.

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