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Mar 31, 2025
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Fitchburg State University 2024-2025 Undergraduate Catalog
Game Design, B.S.
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Return to: Undergraduate Day Programs
Chairperson
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Jeff Warmouth |
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Professor
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Associate Professor
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Assistant Professor
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Samuel Tobin |
Jon Amakawa |
Andres Gonzalez |
Jeff Warmouth |
Britton Snyder |
Xiaoying Meng |
Objectives for the Program in Game Design
The mission of the BS in Game Design is to educate students in professional concepts of game design and development, informed by a liberal arts and sciences education. Our major strives to produce strong game creators with lifelong, robust skill sets and the ability to create meaningful, thought-provoking games and related media that shape a rapidly evolving field; one that is both a powerful medium for creative expression and a means to address complex problems in their communities and beyond.
Student Learning Outcomes
• Students will be able to create original games following game development best practices.
• Students will be able to demonstrate competency with industry-standard software and tools.
• Students will be able to effectively collaborate on iterative team-based projects.
• Students will be able to apply principles of game systems and programming.
• Students will be able to apply visual art foundations and best practices to the creation of game art.
• Students will be able to analyze games, design, and play from a variety of perspectives.
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Required General Education Courses
All Majors in Game Design must complete the following General Education requirements: Game Design Core Requirements (24 cr.)
All Majors in Game Design must complete the following core requirements: Game Production Electives (12 cr.)
Choose four of the following: Additional Electives (12 cr.)
Four courses from GAME, COMM, TETA, or THEA, or from the following list Professional Capstone Requirement (12 cr.) (Choose One)
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Return to: Undergraduate Day Programs
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