Mar 31, 2025  
Fitchburg State University 2024-2025 Undergraduate Catalog 
    
Fitchburg State University 2024-2025 Undergraduate Catalog

Game Design, B.S.


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Chairperson

   
Jeff Warmouth    
Professor
Associate Professor
Assistant Professor
Samuel Tobin Jon Amakawa Andres Gonzalez
Jeff Warmouth Britton Snyder Xiaoying Meng

Objectives for the Program in Game Design

The mission of the BS in Game Design is to educate students in professional concepts of game design and development, informed by a liberal arts and sciences education. Our major strives to produce strong game creators with lifelong, robust skill sets and the ability to create meaningful, thought-provoking games and related media that shape a rapidly evolving field; one that is both a powerful medium for creative expression and a means to address complex problems in their communities and beyond.

Student Learning Outcomes

• Students will be able to create original games following game development best practices.
• Students will be able to demonstrate competency with industry-standard software and tools.
• Students will be able to effectively collaborate on iterative team-based projects.
• Students will be able to apply principles of game systems and programming.
• Students will be able to apply visual art foundations and best practices to the creation of game art.
• Students will be able to analyze games, design, and play from a variety of perspectives.

Required General Education Courses


All Majors in Game Design must complete the following General Education requirements:

Professional Capstone Requirement (12 cr.) (Choose One)


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