Nov 28, 2024  
Fitchburg State University 2021-2022 Undergraduate Catalog 
    
Fitchburg State University 2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

Game Design, B.S.


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Chairperson

   
Mary Baker    
Professor
Associate Professor
 
Jeffrey Warmouth Jon Amakawa  
  Les Nelken  
  Britton Snyder  
  Samuel Tobin  

 

Objectives for the Program in Game Design

The Major in Game Design presents an opportunity for students to develop skills related to the planning and design of games and interactive media.  Students will explore game design and development, art and visual design, computer programming, 3D modeling & animation, level design, creative writing, and game studies.  Other program classes and topics include: serious games, mobile platforms, history of games, and aesthetics.

This program of study will prepare students for careers in the game design industry and related fields.  Opportunities beyond the classroom include study abroad programs, professional capstone projects, game partnerships with clients, and internships.  Game design blends a professional education with liberal arts & sciences within its curriculum by drawing on and preparing students to succeed in a diverse range of course offerings, including Computer Science, Art, and English Studies.

Student Learning Outcomes

Game Design students will, through a combination of required courses and electives, be exposed to and attain competency in the following concepts, practices and skills:

  • Analytical understanding of games, gameplay, and game design
  • Foundations in visual art and creative writing
  • Principles of game logic and programming
  • Industry-standard game engines and software
  • Team-based iterative design process
  • Games as media of communication and aesthetic expression

Requirements for the Major in Game Design


Required General Education Courses


All Majors in Game Design must complete the following Liberal Arts & Sciences requirements:

Specialization Electives (12 cr.)


All majors in Game Design must take at least one course from each of the following Specialization areas.

Electives (12 cr.)


In consultation with their advisor, students select four courses from the Specialization Electives above, from the list below, or from GAME, COMM, TETA, or THEA.

Professional Capstone Requirement (12 cr.) (Choose One)


The professional capstone requirement may be fulfilled by Game Studio or Internship; both are full-time, semester-long pre-professional experiences. Qualification for Game Studio / Internship includes the development and defense of a professional portfolio before a faculty committee, so students should begin early in their academic careers to prepare and maintain a strong portfolio of their work.

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