Chairperson
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Mary Baker |
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Professor
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Associate Professor
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Jeffrey Warmouth |
Jon Amakawa |
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Les Nelken |
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Britton Snyder |
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Samuel Tobin |
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Objectives for the Program in Game Design
The Major in Game Design presents an opportunity for students to develop skills related to the planning and design of games and interactive media. Students will explore game design and development, art and visual design, computer programming, 3D modeling & animation, level design, creative writing, and game studies. Other program classes and topics include: serious games, mobile platforms, history of games, and aesthetics.
This program of study will prepare students for careers in the game design industry and related fields. Opportunities beyond the classroom include study abroad programs, professional capstone projects, game partnerships with clients, and internships. Game design blends a professional education with liberal arts & sciences within its curriculum by drawing on and preparing students to succeed in a diverse range of course offerings, including Computer Science, Art, and English Studies.
Student Learning Outcomes
Game Design students will, through a combination of required courses and electives, be exposed to and attain competency in the following concepts, practices and skills:
- Analytical understanding of games, gameplay, and game design
- Foundations in visual art and creative writing
- Principles of game logic and programming
- Industry-standard game engines and software
- Team-based iterative design process
- Games as media of communication and aesthetic expression