Apr 25, 2024  
Fitchburg State University 2013-14 Undergraduate Catalog 
    
Fitchburg State University 2013-14 Undergraduate Catalog [ARCHIVED CATALOG]

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GAME 3000 - Game Design Workshop


3 cr. 3 hr. Offered once per Semester.

This course will engage students in the iterative design process: developing, prototyping, and play-testing games throughout the semester with the goal of creating well-balanced games that are challenging and rewarding to the player. Students will focus on designing casual games playable on a variety of platforms, while building proficiency in an industry-standard 2D game engine. Students will learn to implement game logic including events, variables, movement, timing, physical and gestural controls, collisions, 2D physics, levels, and scoring. Students will work on developing proficiency in issues of scale, duration, iteration and repetition, while balancing player obstacles and rewards. Projects will include one or more original games designed for computer, console, or mobile platforms.

Prerequisite(s): GAME 2000  and GAME 2200  or COMM 3380 



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